![]() ![]() Outside of the racing, a hub area in the form of a world map brings a sense of exploration and interactivity that hasn't been seen in GT in some time. That's totally fine it may not be perfect, but it does a good job at presenting the important information and doesn't necessarily need any big changes. ![]() ![]() One thing is immediately noticeable from what we've seen so far: the in-race UI looks basically the same as it does in GT Sport. In the event of wet weather, tracks dry during the race, affecting handling in different places on the circuit due to the racing line drying first. The circuits and locations will be enhanced by new features, such as country specific weather mapping, and meteorological data to accurately map the stars as seen from a specific place in real life. Series producer Kazunori Yamauchi also recently stated that all content from GT Sport would be present in the new title, so we know many of the tracks that we will be able to play at launch. Trial Mountain is just one of at least 90 layouts in 34 locations around the world, and is joined by circuits such as Northern Isle Speedway, Willow Springs, High-Speed Ring, and one of the fastest speedways on earth, Daytona. A fan favorite, the fictional circuit didn't make the cut for GT Sport but is clearly back for the next full sequel. Something that fans immediately picked up on in its initial trailer is that Trial Mountain is back. Source: PlayStation (Image credit: Source: PlayStation)
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